May 26, 2025

Norse Beasties - Landvaettir


Landvættir

Medium to Gargantuan (size varies) Elemental
Number Appearing: 1–4
% in Lair: 100%
Alignment: Neutral
Hit Dice: 2–12 (varies by site) hp: 10 (2 HD) to 65 (12 HD)
Armor Class: -2 [22]
Move: 180’ (40’) Some are land bound and cannot move.
Attacks: 1 natural (horn, hoof, stone, etc.) or by elemental force
Damage: 1d6 or 2d10 (by force)
Morale: 11
Save: Varies
Treasure Type: I
Experience Points: 20–2,400

Special Abilities: Place-Bound, Elemental Wrath, Blessing of the Wight

Place-Bound: A landvættir cannot leave its chosen location. It fades if forcibly removed or if the land is destroyed.

Elemental Wrath: When angered, a landvættir may strike with natural force (earth tremor, wind blast, choking roots). This deals 2d6 damage in a 20’ radius, usable 1/day.

Blessing of the Land-Wight: If properly honored (offerings, oaths kept), the landvættir grants +1 to all rolls made within its domain for one day and wards the area against hostile spirits.

Landvættir are immortal, ancient spirits tied to specific natural sites: hills, stones, groves, rivers, or coasts. Though rarely seen, they manifest in animal or elemental forms when disturbed or honored. They defend their domain fiercely from defilement but reward reverence with luck, fertility, and protection.

Rulers once feared placing grotesque symbols on ships lest they scare away the landvættir of Iceland. Disrespecting them may bring crop failure, sickness, or hauntings.

________________________

Norse Beasties is a part of a series on Norse Mythology for classic and old school dnd.


Now available on DriveThru:

https://www.drivethrurpg.com/en/product/518394/norse-beasties

No comments:

Post a Comment

OSZAR »